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- The Mountains of St. Francis
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- A Splendid Exchange
- Vermeer's Hat
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- The Salem Witchcraft Trials
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- Reading in the Brain
- Oxford Companion to the English Language
- Attila The Hun
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- Rare Earth
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- The Triumph of Science and Reason
- Letters From an American Farmer
- DeathInPot
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- The Oregon Trail
- The Great Divergence
- How the West Grew Rich
- The Perfect Swarm
- The History of Early Rome
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- The Storytelling Animal
- The Better Angels of Our Nature
- Finding Our Tongues
- Interactive Storytelling for Videogames
- Christopher Columbus
- Life on a Young Planet
- Journal of the Plague Year
- Puddn'head Wilson
- The Social Conquest of Earth
- Correspondence of Erasmus V11
- BeginningsWesternScience
- Seagoing Ships Bronze Age
- The Origins of Political Order
- Scientific Culture
- Book Reviews for 2013
- Laura Mixon
- Le Morte D’Arthur Design Notes
- Launching the Project
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- Version 0.02
- Version 0.03
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- How Systems Fail
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- Programming for People
- The Nature of Play
- The Network
- Theme and Interactivity
- Two Cultures Again
- What’s Recursion?
- The Dark Side of Play
- Koalas Versus Goats
- JCGD Volume 9
- Braggadocio Versus Bravura
- Dreams, Stories, and Games
- The Need for Speed
- Why Is Interactivity So Hard?
- Linguistic Approach
- New Programming Styles
- Still Not Keeping Up
- Not Ready for Prime Time
- Power
- Reading Habits
- Who Needs Hollywood?
- The March of Abstraction
- Advice to a Young Programmer
- Computer Games Are Dead
- CrawPhaedrus
- Finding Algorithms
- The Role of Death
- Systems of Survival
- Cambrian Era
- Little Languages
- Goodbye
- IED Volume 8
- Deratting
- How to Play God
- Two Books
- Culture of Instability
- East Coast Developers' Conference
- Evolutionary Game Design
- Sophomorism
- Barrels o’ Fun
- Representation Versus Depiction
- Asymmetric Interactive Relationships
- Networked Interpersonal Games
- Plot, Free Will, etc
- Lord Berkeley
- Auteurs Versus Teams
- Design by Cloning
- Hollywood Envy
- Matha-Claus is Coming to Town
- Play and Mentation
- Ambiguity
- Societal Models
- The Two Cultures War
- JCGD Volume 7
- Fundamentals of Interactivity
- Intellectual Integrity
- The Madness of Roland
- Segmentation Considerations
- Ga-Ga over Graphics
- Algorithmic Thinking
- Revolution and Apocalypse
- Myst
- Box Copy
- Objects Versus People
- The Perils of GroupThink
- Phylogeny & Ontogeny
- Flawed Methods
- Understanding Comics
- Control Versus Interactivity
- Disney Brouhaha
- Enconium Negativism
- I Told Ya So
- Doom
- The Net
- The Mannikin and the Black Box
- Personality Modeling
- JCGD Volume 6
- ISDN
- Audience Engineering
- Inverse Parser
- Copy Protection
- Better Metaphor
- Expositorions
- Spatial Versus Verbal
- I Had A Dream
- Whither the Journal?
- JCGD Volume 5
- Videogames
- The Atari Years
- It Ain’t Art
- How to Build a World
- Low-Interactivity
- Patents, Poobahs, and Peasants
- A Grain of Sand, A Gust of Wind
- Repent!
- 1992 CGDC Report
- Get Professional!
- Five Years
- Lessons from Patton Strikes Back
- 1992 CGDC Survey
- JCGD Volume 4
- Gamer as Enemy
- Reviewing the Reviewers
- Self-Publishing Part 2
- My Definition
- Self-Publishing Part 3
- My First Game
- Synthetic Creations
- Elementary Arithmetic Methods
- The Evolution of Taste
- A Graphics Trick
- Self-Publishing, Part 3b
- The Evolution of Graphics
- Another Year, Another Dollar
- Modern Times
- Types of Play
- CGDC Survey Statistics
- JCGD Volume 3
- The BBS Moves to GEnie
- Pity the Poor Consumer
- Fire & Brimstone
- CD-ROM Games
- Ten Years Ago
- AB3280
- Indirection
- Buffoonian
- Faces
- Self-Publishing
- Color Versus Resolution
- JCGD Volume 2
- Formal Association?
- The BBS is up!
- What is a Computer?
- Applause instead of victory
- Pac-Man = Zork
- Geometric AI for Patton Versus Rommel
- Credit Assignment Revisited
- Two Years Before the Masthead
- The Primacy of Interactivity
- JCGD Volume 1
- Siboot
- Arithmetic Methods
- Better Days
- Boston Computer Museum
- Credit Assignment
- Egotism
- First GDC
- Game Designer's Life
- Incompetence
- The Interaction Circuit
- Not Keeping Pace
- Other Media
- Process Intensity
- R&D Spending on Games
- Scribes Versus Authors
- Software Awards
- Holodeck
- Triumph & Failure
- Women's Lib
- Three Levels of Interaction
- Game Design
- Trinary Life
- What Do Women Want?
- Digital Cameras
- Adventures with Windows 7
- Tyranny of the Visual
- Statistics
- Education of a Game Designer
- Emergence
- Artists and Technologists
- Rabid Readers
- Tool and Hand
- Purple Moon
- Once Upon Atari
- Hyperfiction Community
- Advanced Tinkertoy Text
- Extrapolation Algorithm
- Florin & Embert
- Sad Tale
- New Principles
- Peril
- Integrity
- Dumb Code Versus Smart Code
- Where's the Creativity?
- A Rigorous Measure for Interactivity
- Causal Immediacy
- Morality
- Middle Aged Software
- Self Confidence, Egotism, and Prudence
- Eye Candy
- Technological Capriciousness
- Here we go again
- A Safe Sex Game
- Design Diary: Balance of the Planet
- June 2nd
- June 3rd
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- August 1st
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- September 3rd
- September 8th
- Phrontisterion
- Phrontisterion 1
- Phrontisterion 2
- Phrontisterion 3
- Phrontisterion 4
- Phrontisterion 5
- Phrontisterion 6
- Phrontisterion 7
- Erasmus The Hero
- Erasmus
- Formative Years
- Quotations
- Courage
- Adages
- Modern
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- AntiSemitic
- Rampant!
- Don't Read Erasmus
- Ludosophist
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- Change
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- Politics
- Oslo
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- The Eve of War
- Doom of Bush
- A Day's Work
- Judeo-Christian?
- Hiroshima
- Doubly Doomed
- Reasonable Bush Supporter
- Fable
- Evolution and Politics
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- Bloggers
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- Democracy in Iraq
- Climate Change Science
- Denunciation
- Denialists
- ClimateGate
- If I Were King
- Sarah Palin
- BeleagueredHero
- The Senate
- The Price of Defying Rationalism
- Superdogs
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- Man of the Year
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- The Disintegration of the American Body Politic
- Hate
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- Intellectual Cowards
- Science
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- Tyrannosaurus Rex
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- Information
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- Life in the Sun
- Just So Stories
- Visual Metaphor
- Information Physics
- Creeps to Leaps
- Perseid Project
- Short How to Participate
- Call For Programmers
- Long How to Participate
- How to Observe
- Meteor Science
- Analysis Strategy
- Perseid Geometry
- Radiant Lineup
- Statistical Analysis
- Perseid FAQ
- Perseid Results
- Artifacts and Thieves
- Really Smart Cars
- Motivations Versus Results
- Semantic Waist-Spreading
- Leonids
- Fine Structure
- Streamer Motion
- 2001 Leonids
- Leonid Analysis
- Leonid Analysis Diary
- January 8th
- January 10th
- January 11th
- January 14th
- January 15th
- January 28th
- January 30th
- February 1st
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- February 6th
- A Strange Leonid
- February 13th
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- February 27th
- March 12th
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- March 20th
- March 22nd
- March 23rd
- March 24th
- March 25th
- March 26th
- March 27th
- March 28th
- April 2nd
- April 20th
- April 23rd
- April 25th
- Final Conclusions 2011
- Leonid Mission
- 1972 Geminids
- Hydraulic Laser
- 2012 Perseid Project
- Lake Vostok
- Sunlight, Snow, and a Twig
- Annular Eclipse
- My Books
- Balance of Power
- You Should Learn to Program
- Chapter 1
- Chapter 2
- Chapter 3
- Chapter 4
- Chapter 5
- Chapter 6
- Chapter 7
- Chapter 8
- Appendix
- How Transistors Work
- The Art of Interactivity Design
- CC on Interactive Storytelling
- Life in General
- Salute to Ali-Basti
- Innocence
- Integrity
- Will Durant
- Dr. Johnson
- Lunacy
- When Algorithms Go Bad
- Natural Exercise
- Pounding Dirt
- Goodbye Star Trek
- How to Speak
- Colonization Economics
- Aliens Must Be Nice
- Contemptible Breeders
- Strategic Thinking
- Iconic Photographs
- Immortal Souls
- Imagine
- The Sixes and the Eights
- How to Scratch an Itch
- The Mind
- Dreams
- Oh Be A Fine Girl, Kiss Me Now
- How To Think
- Failure of Imagination
- Uncluttering
- Operational Approach
- Broad Induction
- Boolean Foolishness
- Counter-Inspiration
- Consciousness
- Network Effects
- History of Thinking
- Core Argument
- Themes
- Map
- Before Hominids
- Before Civilization
- The Homo Genus
- Mental Modules
- Sex
- Language
- Verbal Reasoning
- Language Takes Over
- Mental Modules Interact
- Early Civilization
- Invention of Writing
- Trade in the Levant
- Mesopotamian Law
- Egyptians
- The Alphabet
- The Achaeans
- Inconsistency
- The Phoenicians
- Cicero
- Religion
- The First Council of Nicaea
- Chinese
- Chinese Science and Technology
- An example of Chinese Logic
- India
- Medieval & Renaissance
- Modern Times
- Bibliography
- Index
- Earworms
- When did Past Tense Arise?
- Videos of Chris
- Video Visits, Part 1 1982?
- Video Visits, Part 2 1982?
- Video Visits, Part 3, 1982?
- Computer Chronicles, 1984
- Balance of the Planet 1990
- Bits, Bytes, and Buzzwords
- Incredible Technologies
- Creativity and Game Design, 1988
- Fundamentals of Interactivity
- The Mystique of the Loop, 1989
- Revolution
- The Phylogeny of Play
- The Dragon Speech, 1993
- Into the Night, 2009
- Immotivator
- Mesa Community College
- Teeside
- Skunkies
- Heavy Weather
- Network Solutions FTP
- Anonymous PC
- Computer Languages
- Windows
- Microsoft Word
- Computers
- People Through History
- Maria Gunning
- David Atchison
- Mucius Scaevola
- Reinhold Pabel
- Ulrich von Hutten
- Gavrilo Princip
- Otto Skorzeny
- Interactive Storytelling
- Personal Stuff
- Reminiscences
- Experiences
- Thoughts and Opinions
- Waste Not, Trash Not
- Drab Heroes
- Requiem for Jane
- Random Questions
- Consumerism
- Bedside Notes
- One-Liners
- Dinosaurized
- The Lone Wolf Gets Sociable?
- The "More Java" Option
- Wading into Java Servlets
- Oh, My Aching Head!
- Embracing my Inner Dinosaur
- Open Source?
- Four Doors
- Decision
- Opinionation
- Fine Art
- Self
- The Mirror-Realization
- Sixty
- Voice Recognition
- Answering Machine Messages
- Music
- Sixty One
- Behavioral Spoonerisms
- Work Habits
- Schizophrenic
- A Revealing Dream
- Life Goals
- Famous Ancestor
- Personal Photos
- Travelogue
- Bremen
- The Ash Cloud Saga
- A Trip to India
- Where I've Been
- Australia
- UC Santa Cruz Conference
- Georgia Tech
- Amsterdam
- Gargoyle Gulch
- Weird Projects
- The Gateway
- The Blade
- Duckhenge
- Meadow Laser
- History Necklace
- Sikhote Alin Meteorite
- Banded Iron
- Butterstone
- Stromatolite
- Trilobite
- Crinoids
- Petrified Wood
- Oregon Rock
- Dinosaur Tooth
- KT Boundary Clay
- Baltic Amber
- Megalodon
- Horse Vertebra
- Lower Paleolithic Chopper
- Wooly Mammoth Ivory
- Mazama Eruption Wood
- Sumerian Bead
- Viru Bead
- Egyptian Faience Bead
- Pompeii Pumice
- Cadbury Castle Sherd
- Crusader Trade Bead
- Trilobate Arrowhead
- Mongol Arrowhead
- Parchment Document
- Concepcion Piece of Eight
- Qing Dynasty Bead
- Russian 1812 Kopek
- Minie Ball
- Titanic Coal
- Ju-88 Fragment
- Trinitite
- Silicon
- Berlin Wall
- Bead
- Cast of Critters