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© 2012 Chris Crawford Contact Me

Game Design
Here are my thoughts on game design


Trinary Life
What do women want (yet again)?
Digital Cameras and Interactivity
The Tyranny of the Visual
Game Statistics
The Education of a Game Designer
A contrary thought on Emergence
Artists and Technologists
Rabid Readers
The tool shapes the hand of its user
The Critics of Purple Moon
Once Upon Atari
An Open Letter to the Hyperfiction Community
Advanced Tinkertoy Text
Florin and Embert: a special appendix from Guns & Butter
A Sad Tale of Bad Design
Negative Lessons from Storytron
On the Role of Peril
A rigorous measure for interactivity
My Adventures with Windows 7
Design Diary: Balance of the Planet (a long series of essays written while I was designing Balance of the Planet 2012)
Integrity (an essay written in 2004)
Dumb Code Versus Smart Code (an essay written in 2004)
Where’s the Creativity? (an essay written in 2004)
Causal Immediacy
Morality in Games?
Eye Candy
Self-Confidence, Egotism, and Prudence
Middle-Aged Software
Here we go again (faces and emotions)
Design Diary: Siboot
Technological Capriciousness
A Safe Sex Game?

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