The Journal of Computer Game Design Volume 3


There are a couple of prescient essays in this volume: "Why CD-ROM Games won’t work (Yet)" and "Faces". I’m quite proud of the rather technical analysis presented in "Color Versus Resolution", although the conclusions are no longer of any utility. And the deep theory entry here is "Indirection". The other stuff, except for "Pity the Poor Consumer" is nothing to write home about.
The BBS Moves to GEnie
Pity the Poor Consumer
Fire & Brimstone on Community Spirit
Why CD-ROM Games won’t Work (Yet)
Ten Years Ago
Indirection
AB3280: A Shot Across the Bow
State of the Buffoonian
Faces
The Self-Publishing Option, Part 1 (by Kathy Crawford)
Color Versus Resolution