Erasmatron Design Documents May - June 1996

Handing off the Engine (May 2 96)

Abstract Graphics and Tales (May 2 96)

Levels of Indirection (May 3 96)

Pick A Character (May 4 96)

Pick A Character (Fix) (May 5 96)

Abstract Graphics IV (May 7 96)

Poison (May 10 96)

Abstract Graphics V (May 10 96)

Extending the Analyzier (May 12 96)

Shrinking the Window (May 25 96)

Operationalism & Behaviorism (May 29 96)

Candidate Traits for Inclusion in the Personality Model (May 29 96)

Prefixed Tokens, Locations, and Moods (May 30 96)

New Interpreter Stuff (May 31 96)

Meeting Results (Jun 3 96)

New Data Types (Jun 4 96)

Data Typing and Poison (Jun 4 96)

Table of New S-Code Allocations (Jun 4 96)

Adding Procedure Calls (Jun 6 96)

New Token String Format (Jun 6 96)

Review of Token Types and Data Types (Jun 6 96)

Support Data Files (Jun 9 96)

I Hit a Pothole with SoMs (Jun 12 96)

PlotPoints (Jun 12 96)

Shift in Target Audience Strategy (Jun 17 96)

Deciding on a Smaller Monitor Size (Jun 18 96)

Dealmaking (Jun 21 96)

More on Dealmaking (Jun 22 96)

Poison and Booboos (Jun 24 96)

Back to Strong Data Typing (Jun 24 96)

Programmable Fate (Jun 25 96)

Where to Next? (Jun 27 96)

Plot Control (Jun 27 96)