In all cases a value of zero is what you would assign to a stranger.
Perception of intrinsic Lovability. Modulated by LargeHearted.
-100 0 +100
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hatred dislike unconcern like love
Perception of intrinsic Integrity. Belief that the trusted person will do the right thing. Modulated by Gullible.
-100 0 +100
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distrust skepticism open-minded some trust absolute trust
Willingness to acquiesce to the recommendations or orders of the other person. Contains elements of respect, awe, deference and possibly fear. Modulated by Timid.
-100 0 +100
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contempt make light of equality respect awe
Degree of formality of closeness of relationship. A value of zero implies total strangers; a value of 100 is reserved for long happy marriages. This relationship is differentiated from Trust and Obligation by its requirement of a ritualistic bidirectional declaration of the commitment, such as the boyfriend giving his ring to the girlfriend, and her wearing it. Commitment represents an ongoing state where Obligation represents a response to an event. Obligation can be cancelled, Commitment cannot. Modulated by Loyalty.
0 +100
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stranger acquaintance friend partner brother spouse
Perceived sense that first person owes something to the second person in return for favors made. This is not a measure of the actual value of the favors, but rather the perceived value. Modulated by the personal value of the favor (e.g. water to a man dying of thirst) and by Dutiful.
0 +100
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no debt blood debt owe life
Perceived Competence. Modulated by Supportive.
-100 0 +100
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condemnation no opinion applause
Belief that the other person's possessions, relationships, or status are superior to one's own, with the concomitant desire to acquire the envied items. Modulated by Covetous.
-100 0 +100
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pity equality envy
Degree of consanguinuity.
100: twin
50: sibling, parent, child
25: uncle, aunt, nephew, niece, grandparent, grandchild
12: first cousin, greatgrandparent, greatgrandchild
0: no relation
This slot is available for customization by the storybuilder.
Timid
Proclivity to grant Submissiveness
Dutiful
Proclivity to grant Obligation
Large-heart
Proclivity to grant Affection
Gullible
Proclivity to grant Trust
Loyalty
Proclivity to grant Obligation
Supportive
Proclivity to grant Approval
Covetousness
Proclivity to grant Envy
Arrogance
Degree to which Submissiveness towards self is desired.
Amorphagic
Degree to which Affection for self is desired.
Insecurity
Degree to which Commitment to self is desired.
Desire for Approval
Desire for Approval
Integrity
Inclination to do the honest and honorable thing.
Lovability
Intrinsic traits that inspires Affection in others
Dominating
Intrinsic trait that inspires Submissive in others
Competence
Intrinsic trait that inspires Approval in others
Loquacious
Proclivity to share information with others.
Initiative
Proclivity to take decisive or dramatic action
Strength
Physical strength, coordination, and competence; ability to prevail in a physical challenge.
Smart
Intellectual strength, resourcefulness, cleverness
Greed
Desire to accumulate Wealth
Libido
Desire to engage in sexual behavior
Sexiness
Sexual attractiveness
Nurturance
Proclivity to take initiative to meet other people's needs.
Volatility
Degree of responsiveness of moods to stimuli.
CustomTrait1
This slot is available for customization by the storybuilder
CustomTrait2
This slot is available for customization by the storybuilder
CustomTrait3
This slot is available for customization by the storybuilder
CustomTrait4
This slot is available for customization by the storybuilder
Moods
Anger (range 0 - 100)
I can't reduce this to simpler terms
Arousal (range 0 - 100)
degree of sexual arousal
Joy (range ±100)
negative value denotes depression
CustomMood (range ±100)
This slot is available for customization by the storybuilder
Administrative Factors
Wealth (range 0 - 30,000)
total value of personal estate. No defined denomination &emdash; storybuilder provides the denomination of wealth.
SigOther (range 0 - 31)
Identity of the significant other of the character. If no significant other exists, then takes a value of Fate (31).
Location (range 0 - 63)
Stage on which the character is now acting.
SpyingOn (range 0 - 31)
Identity of the person whom the character is spying upon. If nobody is being spied upon, it takes a value of Fate (31).
Male (range T - F)
Gender of the character
Alive (range T - F)
Whether the character is currently an active member of the cast. A value of FALSE implies that the character is dead, exiled, abducted by aliens, or otherwise removed from interaction with the characters. This is intended to be a permanent condition; a character who is removed temporarily should remain Alive and be sent to the stage called Limbo.
CustomFactor1
This slot is available for customization by the storybuilder
CustomFactor2
This slot is available for customization by the storybuilder
CustomFactor3
This slot is available for customization by the storybuilder
CustomFactor4
This slot is available for customization by the storybuilder
Global Variables
These are variables that affect the overall story but are not tied to any one character.
Thing
This is an array of items considered to be valuable and tradeable. There are 128 items in a list, each item with an assignable name, value, and owner. The individual variable names are Value and Owner. Name does not appear in the Role Editor.
Global1
This slot is available for customization by the storybuilder
Global2
This slot is available for customization by the storybuilder
Global3
This slot is available for customization by the storybuilder
Global4
This slot is available for customization by the storybuilder
Global5
This slot is available for customization by the storybuilder
Global6
This slot is available for customization by the storybuilder
Global7
This slot is available for customization by the storybuilder
Global8
This slot is available for customization by the storybuilder