New Personality Model

 

Relationships

In all cases a value of zero is what you would assign to a stranger.

 

Affection (range ±100)

Perception of intrinsic Lovability. Modulated by LargeHearted.

-100 0 +100

----------------------------------------------------------------------------------------------------------

hatred dislike unconcern like love

 

Trust (range ±100)

Perception of intrinsic Integrity. Belief that the trusted person will do the right thing. Modulated by Gullible.

-100 0 +100

----------------------------------------------------------------------------------------------------------

distrust skepticism open-minded some trust absolute trust

 

Submissive (range ±100)

Willingness to acquiesce to the recommendations or orders of the other person. Contains elements of respect, awe, deference and possibly fear. Modulated by Timid.

-100 0 +100

----------------------------------------------------------------------------------------------------------

contempt make light of equality respect awe

 

 

Commitment (range 0 - 100)

Degree of formality of closeness of relationship. A value of zero implies total strangers; a value of 100 is reserved for long happy marriages. This relationship is differentiated from Trust and Obligation by its requirement of a ritualistic bidirectional declaration of the commitment, such as the boyfriend giving his ring to the girlfriend, and her wearing it. Commitment represents an ongoing state where Obligation represents a response to an event. Obligation can be cancelled, Commitment cannot. Modulated by Loyalty.

0 +100

----------------------------------------------------------------------------------------------------------

stranger acquaintance friend partner brother spouse

 

Obligation (range 0 - 100)

Perceived sense that first person owes something to the second person in return for favors made. This is not a measure of the actual value of the favors, but rather the perceived value. Modulated by the personal value of the favor (e.g. water to a man dying of thirst) and by Dutiful.

0 +100

----------------------------------------------------------------------------------------------------------

no debt blood debt owe life

 

Approval (range ± 100)

Perceived Competence. Modulated by Supportive.

 

-100 0 +100

----------------------------------------------------------------------------------------------------------

condemnation no opinion applause

 

Envy (range ± 100)

Belief that the other person's possessions, relationships, or status are superior to one's own, with the concomitant desire to acquire the envied items. Modulated by Covetous.

-100 0 +100

----------------------------------------------------------------------------------------------------------

pity equality envy

 

Kinship (range 0 - 100)

Degree of consanguinuity.

100: twin

50: sibling, parent, child

25: uncle, aunt, nephew, niece, grandparent, grandchild

12: first cousin, greatgrandparent, greatgrandchild

0: no relation

 

CustomRelationship (range ±100)

This slot is available for customization by the storybuilder.

 

Intrinsic Traits (range 0 - 100)

Timid

Proclivity to grant Submissiveness

 

Dutiful

Proclivity to grant Obligation

 

Large-heart

Proclivity to grant Affection

 

Gullible

Proclivity to grant Trust

 

Loyalty

Proclivity to grant Obligation

 

Supportive

Proclivity to grant Approval

 

Covetousness

Proclivity to grant Envy

Arrogance

Degree to which Submissiveness towards self is desired.

 

Amorphagic

Degree to which Affection for self is desired.

 

Insecurity

Degree to which Commitment to self is desired.

 

Desire for Approval

Desire for Approval

 

Integrity

Inclination to do the honest and honorable thing.

 

Lovability

Intrinsic traits that inspires Affection in others

 

Dominating

Intrinsic trait that inspires Submissive in others

 

Competence

Intrinsic trait that inspires Approval in others

 

Loquacious

Proclivity to share information with others.

 

Initiative

Proclivity to take decisive or dramatic action

 

Strength

Physical strength, coordination, and competence; ability to prevail in a physical challenge.

 

Smart

Intellectual strength, resourcefulness, cleverness

 

Greed

Desire to accumulate Wealth

 

Libido

Desire to engage in sexual behavior

 

Sexiness

Sexual attractiveness

 

Nurturance

Proclivity to take initiative to meet other people's needs.

 

Volatility

Degree of responsiveness of moods to stimuli.

 

CustomTrait1

This slot is available for customization by the storybuilder

 

CustomTrait2

This slot is available for customization by the storybuilder

 

CustomTrait3

This slot is available for customization by the storybuilder

 

CustomTrait4

This slot is available for customization by the storybuilder

 

Moods

Anger (range 0 - 100)

I can't reduce this to simpler terms

 

Arousal (range 0 - 100)

degree of sexual arousal

 

Joy (range ±100)

negative value denotes depression

 

CustomMood (range ±100)

This slot is available for customization by the storybuilder

 

Administrative Factors

Wealth (range 0 - 30,000)

total value of personal estate. No defined denomination &emdash; storybuilder provides the denomination of wealth.

 

SigOther (range 0 - 31)

Identity of the significant other of the character. If no significant other exists, then takes a value of Fate (31).

 

Location (range 0 - 63)

Stage on which the character is now acting.

 

SpyingOn (range 0 - 31)

Identity of the person whom the character is spying upon. If nobody is being spied upon, it takes a value of Fate (31).

 

Male (range T - F)

Gender of the character

 

Alive (range T - F)

Whether the character is currently an active member of the cast. A value of FALSE implies that the character is dead, exiled, abducted by aliens, or otherwise removed from interaction with the characters. This is intended to be a permanent condition; a character who is removed temporarily should remain Alive and be sent to the stage called Limbo.

 

CustomFactor1

This slot is available for customization by the storybuilder

 

CustomFactor2

This slot is available for customization by the storybuilder

 

CustomFactor3

This slot is available for customization by the storybuilder

 

CustomFactor4

This slot is available for customization by the storybuilder

 

Global Variables

These are variables that affect the overall story but are not tied to any one character.

 

Thing

This is an array of items considered to be valuable and tradeable. There are 128 items in a list, each item with an assignable name, value, and owner. The individual variable names are Value and Owner. Name does not appear in the Role Editor.

 

Global1

This slot is available for customization by the storybuilder

 

Global2

This slot is available for customization by the storybuilder

 

Global3

This slot is available for customization by the storybuilder

 

Global4

This slot is available for customization by the storybuilder

 

Global5

This slot is available for customization by the storybuilder

 

Global6

This slot is available for customization by the storybuilder

 

Global7

This slot is available for customization by the storybuilder

 

Global8

This slot is available for customization by the storybuilder