Territoriality

Laura suggested that we add a territoriality provision to the personality model. This raises some issues. How exactly is territoriality measured, and by what dimensions? And how would it be initialized? If we assign a territoriality value for each pairing of character with stage, then we shall have 2,048 values for the storybuilder to initialize. We can initialize them all to zero, but there's still a lot of user interface to add. Yet, we cannot collapse it down to either single dimension: a person can have more than one homebase and a stage can have more than one owner. Moreover, establishing territoriality over locations seems a valid form of dramatic conflict. Thus, we must have the full two-dimensional array.

 

Where would this be initialized? I'd have to use the Backgrounder, but there's not enough screen space. The standard scrollbars require more than 300 pixels of horizontal space, and the 30 characters cannot possibly fit into the vertical space, so we need two columns, more than 600 pixels, just to set territoriality, and yet there remain the eight stage attributes to be initialized.

 

It might be possible if I group everything together. There are 41 scrollbars in the personality backgrounder; in the stage backgrounder I need only 30 character scrollbars plus 8 attribute settings; that leaves three empty slots for spacing. Of course, I'd have to get rid of the accessibility attribute, another damn file munging. It will work.