This was the first year of the Journal; I ran it for 16 months (8 issues) because the first two issues were free to all askers. I only started taking subscriptions with Volume 1 #3. Therefore, the subscription year did not end until we reached Volume 1 #8.
The two most important essays in this list are "Process Intensity" and "The Interaction Circuit". I am particularly proud of "Scribes Versus Authors" and "Egotism". Particularly lousy essays include "Better Days", "Credit Assignment", and "The Software Awards Mess".
A Plea for Greater Use of Arithmetic Methods
Better Days for the Game Industry
Boston Computer Museum Game Retrospective
Credit Assignment for Game Designers
The First Computer Game Developers' Conference