The Journal of Computer Game Design Volume 1

This was the first year of the Journal; I ran it for 16 months (8 issues) because the first two issues were free to all askers. I only started taking subscriptions with Volume 1 #3. Therefore, the subscription year did not end until we reached Volume 1 #8.

The two most important essays in this list are "Process Intensity" and "The Interaction Circuit". I am particularly proud of "Scribes Versus Authors" and "Egotism". Particularly lousy essays include "Better Days", "Credit Assignment", and "The Software Awards Mess".

 

A Plea for Greater Use of Arithmetic Methods

Better Days for the Game Industry

Boston Computer Museum Game Retrospective

Credit Assignment for Game Designers

Egotism

The First Computer Game Developers' Conference

The Game Designer's Life

Incompetence

The Interaction Circuit

We Are Not Keeping Pace With the Hardware

Similarities with Other Media

Process Intensity

R&D Spending on Games

Scribes Versus Authors

Siboot

The Software Awards Mess

Thoughts on the Holodeck

Triumph and Failure

Women's Lib, circa 500 AD

Three Levels of Interaction