The Journal of Computer Game Design Volume 5

By this time, my disenchantment with the games industry is out in the open. Such essays as "It Ain't Art" and "Repent! The End is Near!" crackle with anger and disgust. A bittersweet note is struck in essays like "A Grain of Sand, A Gust of Wind" and "Lessons from Patton Strikes Back". On the technical side, there's "How to Build a World". There aren't any really penetrating theoretical essays in this collection.

Computer Games Versus Videogames

History of Computer Games: The Atari Years

It Ain't Art

How to Build a World

Low-Interactivity Entertainment Products

Patents, Poobahs, and Peasants

A Grain of Sand, a Gust of Wind

Repent! The End is Near!

1992 CGDC Report

Get Professional!

Five Years and it's time for a Change

Lessons from Patton Strikes Back

1992 CGDC Survey Results by Evan Robinson