Interactive Entertainment Design Volume 8

As you can see, there's a lot of stuff in this volume, largely because I was doing most of the writing. I was also getting better; some of these essays are topnotch ("How to Play God", "Representation Versus Depiction", "Interactivity, Plot, Free Will, etc"). But the others are pretty good, too. The only essays that I'll steer you away from are the book review of two programming books, "The East Coast Developers Conference", and "Matha-Claus".

Program Size and the Art of Deratting

How To Play God

Reviews of two books on game programming

Culture of Instability

The East Coast Developers' Conference

Evolutionary Game Design

How to Think: Sophomorism

The First Mass Entertainment Medium

Barrels o' Fun

Representation Versus Depiction

Asymmetric Interactive Relationships

Networked Interpersonal Games

Interactivity, Plot, Free Will, Determinism, Quantum Mechanics, and Temporal Irreversibility

Lord Berkeley and Computer Games

Auteurs Versus Teams

Design by Cloning

Erasmus Rampant!

Hollywood Envy

Matha-Claus is Coming to Town!

Play and Mentation

In Praise of Ambiguity

Societal Models of Programming

The Two Cultures War