As you can see, there's a lot of stuff in this volume, largely because I was doing most of the writing. I was also getting better; some of these essays are topnotch ("How to Play God", "Representation Versus Depiction", "Interactivity, Plot, Free Will, etc"). But the others are pretty good, too. The only essays that I'll steer you away from are the book review of two programming books, "The East Coast Developers Conference", and "Matha-Claus".
Program Size and the Art of Deratting
Reviews of two books on game programming
The East Coast Developers' Conference
The First Mass Entertainment Medium
Representation Versus Depiction
Asymmetric Interactive Relationships
Interactivity, Plot, Free Will, Determinism, Quantum Mechanics, and Temporal Irreversibility
Lord Berkeley and Computer Games
Matha-Claus is Coming to Town!