Interactive Entertainment Design Volume 9

This volume is notable for the fact that I was going through a personal crisis with the Computer Game Developers' Conference, and was only marginally present for most of the twelvemonth covered by this issue. It shows; there are no truly brilliant essays in this collection. The best of the lot are "The March of Abstraction" and "Little Languages". Still, there are some worthy efforts here ("The Need for Speed"). My reading in linguistics was starting to pay off, but my anguish over the CGDC kept showing up in such essays as "Computer Games are Dead", "Advice to a Young...", "Power" and, of course, "Goodbye". While not as brilliant as Volume 8, these essays show a great deal of breadth.

Braggadocio Versus Bravura

Dreams, Stories, and Games

The Need for Speed

Why is Interactivity so Hard?

Towards a Linguistic Approach to Game Design

New Programming Styles

We're Still Not Keeping up with the Hardware

Not Ready for Prime Time (Yet)

Power

Reading Habits of the Rich and Famous

Who Needs Hollywood?

And now for something completely different...

The March of Abstraction

Advice to a young and eager programmer

Computer Games are Dead

CrawPhaedrus

Algorithms are where you find them

Some Thoughts on the Role of Death

Book Review: Systems of Survival

The Cambrian Era of Game Design

The History of Thinking

Little Languages

Erasmus the Ludosophist

Goodbye