Lilan is a private mailing list that I ran for nearly two years. It was, in some ways, the sequel to the Journal of Computer Game Design. This website made Lilan unnecessary. The essays here were all written during 1996 and 1997.
The transition from parallel to sequential thinking
Can we ask artists to program?
My own vision of the revolution
Design Precepts for Erasmatron
Philosophy of Dramatic Approximation
Is interactivity inimical to storytelling?