Lilan

Lilan is a private mailing list that I ran for nearly two years. It was, in some ways, the sequel to the Journal of Computer Game Design. This website made Lilan unnecessary. The essays here were all written during 1996 and 1997.

 

How systems fail

The transition from parallel to sequential thinking

Can we ask artists to program?

My own vision of the revolution

Design Precepts for Erasmatron

Philosophy of Dramatic Approximation

History of Thinking Part 1

History of Thinking Part 2

History of Thinking Part 3

History of Thinking Part 4

Weighting

Is interactivity inimical to storytelling?

Interactivizing stories

A proposal for a new interface concept

Plot versus interactivity

Programming for people

Roles

The Nature of Play

The Network

Theme and Interactivity

Two Cultures

What's Recursion?

The dark side of play

Koalas versus goats