Top big take-aways
We still do not understand what interactive fiction
will be, what the experience for the consumer will be like
We still do not have consensus on who will buy it or
how it will be sold
There are still a lot of theories, but almost no
working examples to model future work against
After several years of Phrontisterion, the amount of
measurable forward progress in actualizing interactive fiction is
depressing
Things that could have gone better
Spending more time against materials other than
Chris's book :)
Having a hands on session, or show-and-tell of the
examples that were given
People writing their reports sooner (guilty!)
Not enough participation (attendance) from people
that could potentially commercialize this medium
Not enough participation (attendance) from academics
making advances in the medium
Things I really liked
As always the sitting under the trees format worked
well
There was a uniformly high level of participation
Dinner on the bridge was awesome
Kathy and Chris were great hosts!