Another Sample Story

Here’s another sample story. This one represents greater discipline on my part in confining myself to sentences that could actually be entered by the user and parsed by the software. But careful examination of it still reveals problems. How would the player actually enter some of these? How could the verbs be programmed to permit these structures? I think I’m going to have to shift to a recursive definition of word sockets. Oh, what a pain!

AnotherStory