“I am a citizen of the world, known to all, and to all a stranger.”
Chris Crawford’s Random Ruminations on Irrelevant Topics
April 14th: Does an Excursion Add to or Replace an Emotion?
March 29th: Dreamspace animations in Siboot.
March 22nd: book review: Dave Barry in Cyberspace. Twenty years old and still funny, because computers still suck.
March 15th: New Face Expressions
February 27th: the use of pupils in Siboot
February 25th: Alterations to the Face Editor
February 21st: Seven WordSockets
February 14th: Moods versus Emotions
February 12th: Should I dump beads?
February 7th: Ways of detecting lies in Siboot
February 6th: Selfies by Special People, and a new Siboot essay.
February 4th: book review: 1493, describing the Columbian Exchange.
January 14th: book review: Civilizations and a Siboot essay: Pushed Back
January 12th: More agonizing over deals
January 11th: What are the costs of a deal?
January 10th: Violence begets Violence
January 9th: Details of Deal-Making
January 7th: An Interesting Question of Design Style
January 6th: Redesigning Deal Structures
December 23rd: The Next Round of Verbs for Siboot
December 16th: Busy, Busy, Busy
December 8th: I Hate Java, Volume XXIX
December 5th: Anecdotes (nee ‘interstitial stories’) in Siboot
December 3rd: I got dem ol’ management blues with Siboot
November 30th: simplifying the interstitial story coding system
November 29th: book review: The Lever of Riches, by Joel Mokyr, about technological and economic progress
November 26th: More on faces
November 25th: Programming mood shadings
November 24th: Interactive storytelling’s time has come (I think)
November 22nd: a fascinating possibility has opened up from a consideration of a larger problem.
November 19th: book review: Louder than Words, about embodied simulation as a basis for thought.
November 18th: Blacklisted by the Game Developers Conference!
November 18th: the second draft of the Interstitial Story Markup Language
November 14th: Siboot! It’s alive!
November 12th: some ideas inspired by the television show Downton Abbey
November 11th: book review: The Recursive Mind, by Michael C. Corballis, about a powerful human ability.
November 11th: the algorithm for dream combat turns out to be easier than I expected.
November 7th: two pieces about authoring interstitial stories for Siboot plus a sample interstitial story
November 6th: Interstitial Stories
November 5th: The Revolt Against Modernity is the underlying force behind our current political battles.
November 4th: Mechanics of Lies and A Modest Proposal for Siboot
October 30th: A brutal decision for Siboot: Answers are where you find them
October 28th: a new project plan for Siboot
October 26th: I have completely revised the presentation of my old Balance of Power book.
October 26th: Reconsidering the project plan for Siboot
October 23rd: Cleaning up the Siboot novel
October 22nd: How should I publish my books?
October 19th: A short answer to a common question: What is Interactive Storytelling?
October 18th: Rewriting the Novel. Good criticism is hard to find
October 16th: More on GamerGate: can I offer a constructive solution?
October 15th: Why seven species in Siboot?
October 13th: Siboot essay: Another Plateau
October 10th: two essays on gender issues: Women in Games and Misogyny
October 9th: The Next Plateau in Siboot
October 5th: another book review: The Man of Numbers, by Keith Devlin
October 2nd: Book review time: Information, by James Gleick
September 29th: Should I Dispense with Uncertainty?
September 28th: My Reach Always Exceeds My Grasp
September 25th: First experiment with face mood displays
September 24th: More on face displays
September 22nd: A radically different approach to face display
September 20th: Walking to the Moon with Siboot.
September 19th: Mr. Bear shows up for a video!
September 17th: Another ‘typical’ day working on Siboot
September 16th: a progress report on Siboot. See a screen shot and a transcript of the action!
September 14th: How to calculate uncertainty in Siboot P2 values
September 13th: book review: The Earth Moves, about the trial of Galileo
September 11th: Circumferentiality rears its ugly head again!
September 10th: book review: Apocalypse, about the obsession with fantasizing our doom.
September 10th: You can never have too many backups!
September 7th: Evaluating the merits of a deal in Siboot
September 7th: A new face design for Siboot?
September 6th: Book review: 1215: The Year of the Magna Carta
September 5th: Mr. Bear makes a grand appearance!
September 1st: Screwed Again by United Airlines!
August 12th: Does great art evoke stories?
August 11th: BNumbers are obsolete. Long live the Blend operator!
August 10th: book review: Spillover, about how viruses jump from animals to people and become deadly.
July 30th: A nice idea for Siboot: using perceptive ability as both an economy and a resource.
July 27th: yet another Siboot essay: More Stupid Screwups
July 23rd: Siboot essay: Whut the Hay-ell???
July 21st: Siboot essay: Tricky Problems with Auragon Counts
July 20th: book review: City of Fortune, by Roger Crowley, about the rise and fall of Venice
July 16th: another idiotic problem in Siboot
July 12th: How to Screw Up a simple technical problem in Siboot
July 7th: Plodding along with Siboot
July 7th: book review: The Sea and Civilization. ho-hum
July 2nd: an old newspaper clipping my brother found of a speech contest I competed in
July 1st: a political piece on professional climate change deniers
June 30th: Another snag with Siboot
June 29th: A Skunky Award to the entire computer industry
June 26th: want to know how bad a programmer I am? Read The Neanderthal Versus the Professor.
June 25th: a difficult algorithm for Siboot
June 22nd: book review: Reason and Society in the Middle Ages, by Alexander Murray
June 21st: the new Face Editor for Siboot art
June 13th: no surprise here: Sappho sucks
June 11th: back to the storyworld in Siboot
June 9th: an essay for The History of Thinking hyperbook, about the role of education in rationalism
June 8th: Huzzah! The first flight of Siboot!
June 7th: are irrational numbers possible?
June 5th: a new essay on paradigm shift in game design
May 31st: A student astronomy project
May 31st: Siboot: About that Rightmost Panel
May 30th: Culling my Library, a painful experience.
May 29th: A decidedly unsettling discovery with Siboot
May 27th: Back to Square One with Siboot stages
May 25th: The complexities of space and time in Siboot
May 24th: Some more display issues in Siboot
May 22nd: another Siboot design diary: Where to put the period?
May 22nd: an essay on Rejection of Science
May 21st: Is interactive storytelling stuck?
May 18th: The terror of change in the code for Siboot
May 16th: book review: The Most Powerful Idea in the World, by William Rosen
May 14th: Knee-Deep in Digital Gore
May 12th: Day of the long knives
May 9th: A big change in the code for Siboot
May 8th: How I got a job at Atari in 1979
May 7th: a new interesting person from history: Ludowicke Muggleton
May 6th: another Siboot diary
May 5th: 2D versus 1D Sentence Displays in Siboot
May 4th: A tough technical decision about Siboot
May 3rd: The Engineer Versus the Artist
May 2nd: a new screen layout for Siboot
April 30th: Siboot design diary: Mapping BNumbers to Quantifiers
April 29th: Siboot design diary: Crowdsourcing Desirabilities
April 28th: Siboot design diary: How quickly should the truth out?
April 26th: book review: 1177 BC: The Year Civilization Collapsed, by Eric H. Cline
April 25th: A trip to New York City